CF2.5 Scope ID Engine
CONTROLS:
Arrows: Move
Space: Shoot
Z: Restart
===
CF2.5 engine you can incorporate to your game easily for reliable object scoping.
Works for both fixed and spawning enemies. To scope basically means to "tie" together many objects during the runtime of the frame.
This is particularly hard to do in CF2.5 and things tends to get really messy if your method of scope isn't right and you have multiple objects tied together.If you don't "Scope" you end up destroying the wrong health bars for the wrong enemies, for example.
Here I tie together: hitbox, animation, Platform Object extension and healthbar for each enemy properly.
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Use the same base code for many enemy types, includes:
-Platform Object syncronization
-Different Hitbox sizes
-Individual frames
-Individual Directions
-Basic Individual A.I code
-Health Bars
-Basic shooting to kill code
-PC, HTML5 and android compatible
===
Status | Released |
Category | Assets |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Thiago Ladislau |
Tags | clickteam, Tutorial |
Purchase
In order to download this asset pack you must purchase it at or above the minimum price of $1 USD. You will get access to the following files:
Comments
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What does "scoping" mean or do?
To scope basically means to "tie" together many objects during the runtime of the frame.
This is particularly hard to do in CF2.5 and things tends to get really messy if your method of scope isn't right and you have multiple objects tied together.
If you don't "Scope" you end up destroying the wrong health bars for the wrong enemies, for example.
Here I tie together: hitbox, animation, Platform Object extension and healthbar for each enemy properly.
Ahhh! Awesome! Will check this out!